Clan Overview

Review clan requirements, expected rewards, and saved Epic encounter plans across the full activity cycle.

1

Plan Setup

Manage a clan profile, planning period, and resource priorities.

Choose a player account to link to this clan and use its saved battle plans.
Resources to displayThe selection changes the dashboard only—not the norm calculations.
2

Clan Requirements

Record the clan’s point and chest requirements. Zero values are excluded.

Epic Monster Events6-day and 24-day cadence
Plan Epic encounters in the Battle CalculatorChoose a linked player in Plan Setup. Each Epic can use that player’s saved Custom or Optimize result; choose its revival strategy here.
Open Battle Calculator

Ashen norms can be saved here, but Ashen is excluded from gross and net resources until its chest rewards can be modeled reliably.

Events shown
EventNorm valueUnitBasis · equivalentCalculation methodPlan status · revival strategy
Crypts & CitadelsAdd each chest requirement used by the clan

Each completed activity produces one chest for every clan member.

Tinman / AncientsOne-day event every 6 days · each kill advances one level, capped at 250
3

Overview Dashboard

All resource values are per member per 6-day cycle.

Net resources per player

Net estimates currently cover Gold + Potion, Silver, and Dragon Coins only; other selected resources appear in Gross resources. Gold and Potion combine as revival currency. Tinman rewards go to every member when each summon is defeated.

Gross resources per player

Expected resources received before individual battle costs.

Net resource data
ActivityResourceGrossBattle costNetStatus
Gross resource data

Resource totals use average rewards per chest. Missing reward values are treated as zero. A 24-day event contributes one quarter of its resource value to a 6-day planning period; actual chest payouts remain whole numbers.

4

Reference Data

Expand a source table to review the values used by the planner.

Epic Monster Reference DataEpic points, chests, and cadence

Reference totals use Epic points. Ragnarok norms above use medal points: Fenrir is 1:1; Jormungandr medals are 2.5× its Epic scale points.

EventEpicCadenceTotal Epic pointsTotal chestsEpic points/chest
Tinman Level DataLevels 1–250
LevelPointsChest typeKill chests
Chest Reward AveragesSearch and filter compiled opening data

Values are the average amount received per chest. Missing rewards are treated as zero by the planner.

Reward
0chests shown
0chest types

Showing all compiled rewards

Mobile tip

Swipe left and right across the table to see additional reward columns. Selecting a specific reward above reduces the table to the chest information plus that reward.